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#Middle earth shadow of mordor save editor pc PcDisappointingly enough, there is no AA option, something that will definitely displease a lot of PC gamers. In addition, you can enable or disable Motion Blur, Depth of Field, Order Independent Transparency and Tessellation. PC gamers can adjust the quality of Lighting, Textures, Texture Filtering, Meshes, Shadows, Ambient Occlusion and Vegetation Range. And while a GTX680 is unable to maintain constant 60fps with Ultra settings, Monolith has provided a wide range of options to tweak. Performance wise, Middle-earth: Shadow of Mordor ran with 70fps on our PC with SLI enabled and the following settings. For what is worth, we strongly suggest increasing the resolution and in order to downsample – if you have more than 2 or 3 GB of VRAM – instead of using those Ultra textures. Not only that, but there not big of a difference between them. Ultra textures, on the other hand, are simply too much for such GPUs. ![]() There was minor stuttering due to swapping in various occasions, though it did not turn the game completely unplayable. In order to achieve a constant 60fps experience, we had to use High settings (including High Ambient Occlusion).Īs we’ve already said, GPUs with 2GB of VRAM are able to handle the game’s High textures. By lowering Ambient Occlusion and Shadows to High we were able to gain 20fps, however we were still noticing drops to mid-50s. #Middle earth shadow of mordor save editor pc 1080pIn fact, our GTX690 in Single GPU mode (meaning that it was behaving exactly like a GTX680) was running this game with 36-45fps at 1080p with Ultra settings (and High Textures instead of Ultra). So what about its GPU requirements? Monolith recommends a GTX670, however this GPU is simply unable to offer a constant 60fps experience at Ultra settings. So rest assured i3 owners, you will be able to run Middle-earth: Shadow of Mordor without issues unless you are GPU limited. Ironically enough, Monolith suggests an i7 3770 a far better CPU than our simulated one. A quad-core, on the other hand, was behaving exactly the same with our hexa-core (it didn’t matter whether HT was enabled or not). We did notice some minor drops to 45fps in some scenes with our simulated dual-core system but for the most part, Middle-earth: Shadow of Mordor ran with constant 60fps. Even though Monolith’s game scales well on six cores, it runs amazingly well even on dual-cores (with HT enabled). Well, it appears that Middle-earth: Shadow of Mordor is the exception to that rule. Middle-earth: Shadow of Mordor is a open-world game, meaning that it should normally be a CPU-bound title. Still, we strongly suggest using it for the time being as for the most part, scaling is great. ![]() This happens mostly while fighting enemies, so hopefully the official SLI will not be plagued by such issues. This workaround is not perfect, however, as there are scenes in which SLI scaling takes a dive. Once you’ve done these changes, SLI should work. In order to enable SLI, all you have to do is browse the available profiles until you find the one for Middle-earth: Shadow of Mordor, add the game’s executable file, add FEAR 3’s SLI compatibility bits (0x000202F5) and make the following adjustments. While Monolith stated that it’s currently working on an official SLI profile – that will be most probably released this week – there is a workaround for all SLI owners and as you may have guessed, you will need the NVIDIA Inspector Tool. #Middle earth shadow of mordor save editor pc windows 8.1So, after the controversy surrounding its enormous PC requirements, it’s time to see how this bad boy performs on the PC platform.Īs always, we used an Intel i7 4930K with 8GB RAM, NVIDIA’s GTX690, Windows 8.1 64-bit and the latest version of the GeForce drivers. And if that wasn’t enough, just mere days prior to its release, the team claimed that the game would need huge amounts of VRAM in order to be enjoyed even at High settings. A couple of months ago, Monolith surprised everyone with the game’s PC requirements. Middle-earth: Shadow Of Mordor was a highly anticipated game. ![]()
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